Due to an ongoing in person Shadowrun campaign that we’ve been running with the SAGA system recently, I’ve been hard at work the last few days to bust out an official conversion supplement to bring Shadowrun in line with the SAGA ruleset. After two days of constant work, I present you with said supplement! It contains rules regarding the Matrix and decking, rigging, shamanic totems and magic, a metric asston of Shadowrun weaponry, and mechanics for Essence and cyberware/bioware. Note: this is not a campaign setting, as it does not contain detailed world information. There’s millions of lore building, canonical Shadowrun products for that purpose; this is just a wee 70 page rules supplement. May do a full campaign setting in the future if time and interest permit.

Click Shadowrun SAGA or visit the Roleplaying Page for free downloads!

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In preparation for an upcoming SAGA Shadowrun campaign, I’ve thrown together a little SAGA character sheet that’s thematically appropriate. Mostly just an aesthetic change, but also includes an entry for Meta Race on the race line and an entry for Totems/Spirit Guides.

Download here or visit the Roleplaying Page.

This newest campaign setting is an adaptation of White Wolf’s legendary Vampire: the Masqueradei.  While faithful to the original in many ways, this supplement not only adapts the original source material into the SAGA ruleset, but also, hopefully, makes a few improvements. Contained within is detailed information on fourteen clans (including the insular Salubri and the clanless Caitiff), the Camarilla, Sabbat, and Anarch Movement, and a variety of vampiric Disciplines and powers. This supplement can be used to incorporate a comprehensive vampire mythos into any campaign setting or genre, including fantasy, sci-fi, steampunk, comtemporary, or any real-world setting.

Click here or visit the Roleplaying Page for free downloads.

NEW ZINE: Paleo-pocalypse!

December 28, 2015

My newest brainchild is a in-depth exploration of “scavenger-tech”, the methodology of scrounging the rubbish and detritus of civilization and repurposing it in primitive skill and survival applications. Among a whirlwind of other topics, this zine covers knapping broken glass bottles and toilet ceramics, friction fire made using exclusively Ikea products, tire tread sandals, candles made from crayons or oranges, fish hooks from soda can tabs, and much more.

Click here or visit the Zines & Literature page for free downloads and online reading. Cheers!

Hot off the press (of my brain), this new pseudo-zine is exactly what it promises: a lengthy and hopefully comprehensive codex of everything bamboo. In regards to primitive living and skills, bamboo is arguably the most versatile and useful plant in the world, and this zine hopes to illuminate that fact.

Please visit the Literature Page or click here for free downloads. Cheers!

In attempting to keep my Magic: the Gathering Campaign Setting up to date in the Magic canon, I’ve just finished a Tarkir supplement detailing every aspect of that bellicose plane. Visit the Roleplaying Page for free downloads.

Or, click Tarkir.

After rekindling my lifelong passion for plant medicine and nerdly gaming, I’m proud to present the second edition of my plant medicine card game, Apothecary. This edition is a labor of love, fully redoing the visual aspects of the game into high definition, full color cards. Please visit the Collectible Card Games page for free downloads. Enjoy!

I got oddly motivated yesterday and devoted the whole afternoon to updating the visuals and rules of the Saga core rulebook. I’m excited to present Saga, 5th Edition!

This edition returns the dice rolling mechanics to those of version 3.5, as a number of friends and players gave their input in support of the old system. I’ve also given some tender attention to the outdated, frankly hideous visual content in the 4th edition rulebook. The new 5th edition manual is, IMHO, gorgeous and professionally laid out. I think y’all will agree. Enjoy!

Thanks to the helpful input and constructive criticism of the legendary Sam Danielson, Yggdrasil is proud to announce the first expansion set for our newest game,WASTELANDER. The Road Warrior Expansion brings dozens of new critters and human enemies to the wasteland, including a number of infamous characters (and locations) from the second Mad Max movie, The Road Warrior. This expansion also offers a handful of new weapons, a few new places to explore, and a controversial and coveted resource in the apocalyptic wasteland – HARD DRUGS!

This expansion adds 40 Wasteland Deck cards and 16 Loot Deck cards, and is NOT a standalone game. The WASTELANDER core set is required to use this expansion.

Free downloads are available on the Collectible Card Games Page.

I’ve been working on this project for well over a year now, so I am extremely pleased to release WASTELANDER, a post-apocalyptic survival card game! In Wastelander, players either compete or cooperate to stay alive and thrive in the post-collapse wasteland, using a combination of combat, diplomacy, stealth, and trade. This game draws heavily from sources such as Mad Max, the indie comic Wasteland, and the Fallout series of computer games, and it plays very similarly to Steve Jackson Games legendary card game Munchkin.

For free downloads, please visit the Card Games Page, or click the following links. ENJOY!

Wastelander Rules

WASTELAND DECK

LOOT DECK