July 13, 2016
Due to an ongoing in person Shadowrun campaign that we’ve been running with the SAGA system recently, I’ve been hard at work the last few days to bust out an official conversion supplement to bring Shadowrun in line with the SAGA ruleset. After two days of constant work, I present you with said supplement! It contains rules regarding the Matrix and decking, rigging, shamanic totems and magic, a metric asston of Shadowrun weaponry, and mechanics for Essence and cyberware/bioware. Note: this is not a campaign setting, as it does not contain detailed world information. There’s millions of lore building, canonical Shadowrun products for that purpose; this is just a wee 70 page rules supplement. May do a full campaign setting in the future if time and interest permit.
July 4, 2016
In preparation for an upcoming SAGA Shadowrun campaign, I’ve thrown together a little SAGA character sheet that’s thematically appropriate. Mostly just an aesthetic change, but also includes an entry for Meta Race on the race line and an entry for Totems/Spirit Guides.
December 28, 2015
My newest brainchild is a in-depth exploration of “scavenger-tech”, the methodology of scrounging the rubbish and detritus of civilization and repurposing it in primitive skill and survival applications. Among a whirlwind of other topics, this zine covers knapping broken glass bottles and toilet ceramics, friction fire made using exclusively Ikea products, tire tread sandals, candles made from crayons or oranges, fish hooks from soda can tabs, and much more.
August 20, 2015
Hot off the press (of my brain), this new pseudo-zine is exactly what it promises: a lengthy and hopefully comprehensive codex of everything bamboo. In regards to primitive living and skills, bamboo is arguably the most versatile and useful plant in the world, and this zine hopes to illuminate that fact.
After rekindling my lifelong passion for plant medicine and nerdly gaming, I’m proud to present the second edition of my plant medicine card game, Apothecary. This edition is a labor of love, fully redoing the visual aspects of the game into high definition, full color cards. Please visit the Collectible Card Games page for free downloads. Enjoy!
January 3, 2015
Just wanted to post a quick shout out to my other blog, Coyote and Wolf, whereupon I blog various essays and diatribes about politics and ethics.Check it out, y’all!
Also, since Yggdrasil has been relatively inactive and infrequently updated of late, here’s a short list of projects I’m working on and will likely finish in the coming months:
– Apothecary, my herbal medicine card game, redone in higher resolution and color
– Bas-Lag: The Campaign Setting, based on the works of China Mieville
– Bamboo!, a zine concerning all the thousands of utilitarian uses of bamboo in relation to bushcraft
– Vampire – Danse Macabre, a faithful adaptation and shameless ripoff of Vampire: the Masquerade, for Saga
– My own adaptation of cyvasse, the chess-like game from the Song of Ice and Fire books
– My very first gamebook, Moonshadow and the Quest for the Yellow Lotus, an adventure in the Hyborian Age concerning indigeneity, de-colonization, and feminist themes
– an updated 5th edition of the Saga core rulebook
– maaaaaaaaybe, just maybe, I’m going to start work on a post-apocalyptic M:tG clone, if there’s enough interest and I have enough time
Stay tuned, friends! There’s a lot of good things coming in 2015.
July 1, 2014
I hadn’t really planned on updating or altering the anarchist M:tG project again, but got inspired this past weekend and did just that. The newest version (4th edition) fixes some broken text and card mechanics, changes a little art and flavor text, and generally polishes the entire project. Anarchist M:tG 4th Edition also contains an entirely new (and equally overpowered) card: “No Gods, No Masters!” Behold the awesomeness!
Visit the Collectible Card Games page for free downloads.